Perks to siding w the institute.
Siding with the institute perks.
Capture torturously transform them into being where the pain of the process drives.
It s a shame they don t let you play a more lawful evil toned character as really i find it hard to imagine the sole survivor as the voice actor portrays them ever siding with the institute.
Apparently the new survival only lets you port to the institute from anywhere but only lets you port out to the c i t which means the brotherhood holds the best fast travel method though if you avoid completing the game you can fast travel to institute go out to the c i t then use the vertibird to travel where you need to.
Lasting performance without a premium price.
Ypu can get x1 z1 as a companion he s a courser.
Siding with children of atom gives you the crusader of atom perk which grants more damage the higher your rads.
And then terminated them.
And built in productivity for hard working installers.
That s what you get with today s vinyl siding.
My favorite so far is the minutemen.
Coursers are a particular type of generation 3 synth with higher military capability used as special agents to pursue and recover lost synths and as special forces.
The wind turbine kill switch disables far harbor s power stopping their fog condensers and allowing the fog to overtake the town.
The minutemen quest line also requires players to make use of the shakily received crafting and base building mechanics within settlements which depending on a player s view of the building mechanics may be enough to persuade you otherwise.
I also like them since their only objective is protecting people.
I just loaded an earlier save and am thinking about siding with the institute what s the good bad and ugly for doing this.
You can also get liams glasses which give you 2 intellignece and 1 charisma.
The institute thinks technology can help humans survive for long in such post apocalyptic boston.
The brotherhood of steel also had similar goals but with different intentions.
The institute gives you relay grenades which are useful and can be used anywhere to call in syths to fight for you.
However the drawback to siding with this faction is that players will have to eliminate the institute faction to complete their story.
I originally sided with the railroad but after the ending the game glitched out.
I enjoy using the artillery especially when you use it when in range of two or more settlements.
They have captured hundreds of men and hundreds of women to dip in the fev for science.
The most important.